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- on mouseDown
- if the visible of sprite 48 = 1 then
- exit
- else
- set the foreColor of sprite 47 to 0
- set the foreColor of sprite 48 to 0
- updateStage()
- set the visible of sprite 43 to 1
- set the visible of sprite 44 to 1
- set the visible of sprite 45 to 1
- set the visible of sprite 46 to 1
- set the visible of sprite 47 to 1
- set the visible of sprite 48 to 1
- end if
- when timeOut then NOTHING
- pause()
- end
-